A | State: Mire End The Lostfinders Guide to Mire End (LGTME) is the first supplement for the a|state RPG
The LGTME weighs in a 32 pages and will set you back a reasonable £5.99 which is not a bad price for any RPG supplement especially one that packs the information and usefulness for the setting that LGTME does.
The book starts off with a useful table of contents that covers everything in the book, this is followed by 2 pages of opening fiction which is well presented, and done in an interesting fashion (10 short tales following events from the end to the start.)
A hand drawn map of Mire End with important locations and streets marked and named follows this. It does the job and is something that can be handed to players as well without breaking atmosphere.
The first chapter is called Overview that gives strangely enough a basic overview of Mire End and a brief history on the place. This goes for three pages and manages to give a good feel for the place (Not somewhere you really want to live). A time line is also included.
The next chapter and the meat of the book is Highlighted locations. This covers 12 locations. The layout for these is quite useful as it lets you know what if any associated NPC’s, adventure nuggets and organizations are connected to the location.
Some of the places covered are the old Bleach factory, a vile and toxic ruin with rumours of horrors that stalk in the shadows of crumbling walls. The Mire End Cog works a factory that keeps a small flame of hope flickering for some inhabitants of Mire End to the Decaying swampy slum that is Redberry Park. Each of these is well written and all contain enough to fire of the imagination for the a|state GM. Next up are snapshots and stats of 14 NPC’s that live in Mire End. Each of these is interesting and easily useable in any A/State game. Each NPC has a picture all of these are done well.
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