100 Fantasy Adventure Seeds Each adventure consists of the basic idea, three twists and an epilogue which, in effect, means you’re actually getting closer to 900 different combinations and possible adventures!
Feel free to add your own embellishments or to combine or string together the adventures in any way you please and, if you have particular success with any of them we’d love to hear about it.
* System - 100 Fantasy Adventure Seeds is completely systemless but is geared towards 'generic fantasy' of the standard D&D/Tolkeinesque ilk.
* Presentation - 100 Fantasy Adventure Seeds uses sparse graphical elements and a page border image but the text is left clean and clear and easy to read.
* Keynotes - 100 Fantasy Adventure Seeds takes the concept of 'seeds' found in a great many other game supplements and setting books and takes it up a step. Rather than the one line or one paragraph that you usually get 100 Fantasy Adventure Seeds devotes a whole page to each idea, developing it, offering alternatives and plot twists and then giving an idea on how the adventure might progress. Some seeds also come with story and game enhancing ideas in addition to the normal information.
* Design Notes - Adventure supplements are a difficult thing. Lots of people say they want them but hardly anyone buys them. People need game support, they need to see how the author believes that the game should be played but an adventure released may not be suitable to the players or the characters of the home game. One thing I always have found successful has been the 'seed' ideas. Scattered plothooks and ideas scattered throughout a book of setting or background material. I hardly ever use the standard 'modules' in my gaming, so I set out to write something I wanted and that I would use. Tell A Friend
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